Handlers and AsyncTasks, Android doing multithreading

Multithreading is always tricky. On any platform and in any language, when not implemented properly you will get unexpected behavior sooner or later. In the process of making an Android application suitable for Honeycomb, a colleague of mine ran into the NetworkOnMainThreadException,
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How-To: Android emulator performance tuning tips

As some of you may already noticed, running Android Honeycomb application on the Android emulator, isn’t the most fun thing to do, because it’s painfully slow. Besides the start-up time (can be avoided, which I explain later), just using it is a pain. Google is planning to
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